Groves (53.7 K)- Grove and Grove Combat Midis combined into one track.Ĭyberspace (83.0 K)- These little bits and pieces played at various points throughout the cyberspace sequences. Security (60.8 K)- Some rearranging on the Level 8 & 9 midi I had to add another bass channel to this one, too.Įxecutive (38.3 K)- Some rearranging on the Level 6 midi Levels 8 & 9 (60.8 K)- Some of the best music in the game. Again, just percussion enhancements and an extra bass channel. Grove Combat (35.2 K)- A much more exciting version of the midi above. The Grove (17.6 K)- This is the music that plays in the groves when nothing exciting is happening. I took the distortion and added modulation and did some playing with the sawtooth arrangement. Levels R, 5 & 6 (57.2 K)- A very Industrial sounding peice. Added a clean guitar track along with some percussion enhancements and volume leveling. Levels 2 & 4 (46.8 K)- Starts off casual and almost lazy, and builds in intensity. Added extra bass and clean guitar channels. Level 6 (38.3 K)- The tempos matched perfectly in this one so I mixed them together. Makes you feel like it's your first time. Level 1 (34 K)- The first in-game music you hear. Level 3 & Flightbays (24.3 K)- Not much but a couple of bars of weird repetative sounds, but VERY creepy. Title Music (8.3 K)- Loop that plays during game options after the opening sequence. Changed the bass line and just about doubled the overall length of the song with cut-and-pastes and other effects. Split the entire pan flute track into left and right. Added a sawtooth bass line and enhanced the hand-clap patterns.Įndgame Remix (59.1 K)- Had a little fun and remixed enda.mid. System Shock Endgame (27.1 K)- Played during the ending sequence of the game. Basic volume leveling and bass / percussion enhancements. It is slightly differnet than the Intro music in the CD version, which has been digitaly enhanced. Note that this is what you would hear in the original floppy version. System Shock Intro (66.8 K)- The title music that plays during the opening sequence. To download all of these midi files zipped, click here (105 K) Midi files extracted and mixed by Joey Delay. Note that the various mp3 series were recored using different midi devices, resulting in major differences in sound type. (for information on an mp3, refer to it's source midi)Ī big thanks goes to Toni Oinas for putting our ShockTunes in mp3 format, and getting them all to us! Specific edits, as well as brief descriptions for each peice, are noted for it's respective midi. All peices have been mixed down to level out discrepancies and smooth out the overall performance of each piece. Thanks to Markus Hein for XMI2MID and RIPXMI. This archive contains all of music from System Shock, in midi and mp3 format. The efficiency & speed to produce new videos has increased! If you like my content and you wish to support what I’m doing, then here’s the opportunity to do so.Welcome to The TCA, please make a selection from the menu below. I want to thank everyone so far that made it possible for me to replace my broken PC with the donations I already received. People asked & now I give you the possibility to donate some money. Available in 320kb, 44mhz MP3.Ġ6 Executive (15 MB) (currently unavailable)Ĭan’t get enough of the clicks and peeps? Download 8-bit-like versions of some of the tracks here, even though they don’t sound much different to the originals. Only pieces made it into the final selection that exactly sound like in the game. All credits go to him!ĭownload Sshkmids_repack.zip (134,81 kb mediafire)Ī selection of the most fitting pieces around the web. All of his author notes got rewritten by myself and are as well as a playlist included in my package. This package includes Chicajo´s MIDI remixes for System Shock,that aren’t available as download on his website. System Shock Level 1 Very Detailed Text Walkthrough System Shock 2: A game that changed the world but failed commercial success
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